Wednesday 10 October 2012

3D one eyed monster

10/10/2012

The one eyed monster we did during lecture, was lost, as I didn't have any means to save it at the time, so  I have recreated it at home. There are some screen grabs that I will show here, of various stages and also, worth mentioning is, I have attempted twice to create the monster, so there are 2 quite different shaped ones.

Both times however, I have encountered the same issue: once the modelling was done, I have clicked off the Edit mode and wasn't able to get back into it...(need to research what am I doing wrong and how to solve this issue).


I have managed to achieve this shape by selecting a Sphere3D from the tool menu and dragging it onto the canvas. As soon as I did that, I have clicked T (Shortcut for Edit), which allows me to start modelling. I have also selected the option Make Polymesh3D from the tool menu on the right hand side, again, in order to be able to work with the object selected. Next step was to select the Move Elastic brush and increase the brush size to 64, which is quite a large size and by clicking the left button of the mouse and dragging, I managed to shape the Sphere into a monster looking creature. By clicking Alt and dragging the mouse with the Move Elastic brush selected, you actually sculpt inside the Sphere, and that's how I managed to create the whole for the eye. The material selected for this project was Mat Cap Red from the left handside menu.


With RGB selected this time, and the brush changed to spray, I have chosen a lime green form the colour palette and have sprayed my model all over. I have then changed the colour in the colour palette to red and sprayed the lips, after decreasing the brush drawing size considerably, for more accuracy.. This is as far as I got with my first model as I have done something that didn't allow me to carry on modelling...


 For my second attempt, I have followed the same steps, with the difference that after the overall shape was finished, I have chosen the Groom Spike brush and with Zadd selected and brush in Dots mode , I have added some texture to my model. This time, I have used Clay buildup brush to model ears and mouth for my monster as well. Again, with Alt selected, while dragging the mouse, you sculpt inside the model, so that's how I have managed to make the whole for the mouth.


For the next step, I have appended another Sphere 3D for the monster's eye, by clicking Append in the tool menu on the right hand side. Clicking on the Move button at the top of the screen, I have then started to move the eye in place. By clicking on the Transparent option, just by the side of the canvas, you can select the monster shape to become transparent, allowing you to place the eye in the socket in the exact position.  Next step should be colouring the monster, but this is as far as I got again, as, for some strange reason, I have tried doing some more modelling, and couldn't select drawing mode, in order to edit the model.

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